Here are the Specs on the Cell CPU for the PS-3..
The Cell processor was co-designed by IBM, Toshiba and Sony. Configurations can differ, but here's what the PS3's Cell chip will be like:
PowerPC-based Core @ 3.2GHz
7 SPEs @ 3.2GHz
512KB L2 Cache
7 x 256KB SRAM for SPEs
Basically, a single Cell processor is designed to act like multiple processors working together, or even independently. A Cell processor has a single PowerPC Architecture Unit (PAU) and multiple Synergistic Processing Elements (SPEs). A Cell's PAU dolls out instructions to its various SPEs, which can then independently work on tasks. So for instance, one SPU might be programmed to run a game's AI while another handles physics. Since each one acts independently, multiple calculations can be done simultaneously. In other words, it's very powerful. In fact, it's powerful enough to perform 218 GFLOPS.
And the Graphics chip...
NVIDIA's chip is codenamed RSX. The chip runs at 550MHz and is capable of rendering two 1080p signals simultaneously. It's touted to hit 1.8 TFLOPS of floating point performance and can perform 100 billion shader operations per second, or 136 shader operations per cycle. The RSX uses 128-bit precision for enhanced color definition, making the system capable of High Dynamic Range rendering. Programming-wise, it's based on OpenGL and NVIDIA's CG language.
NVIDIA recently released its GeForce 7800 GTX GPU for the PC, which provides a reasonable real-world approximation of what sort of effects the RSX and PlayStation 3 can handle. The RSX is a step beyond the GeForce 7800 GTX however, making it faster than anything currently available for the PC.
And FYI...the X-box 360's specs..
Xbox 360 will have three processor cores, each running at 3.2 GHz. On top of that, each processor is capable of running two threads a piece, meaning that the console will be able to handle six instructions simultaneously. How difficult it is for developers to code for the system is unknown, though it seems quite obvious now that Microsoft's XNA project was made for a very specific purpose.
Xbox 360's GPU is based on ATI's next-generation graphics chip, putting it at least one generation beyond its current X850 card for PCs.
The GPU runs at 500MHz and features 48 shader units, which are not directly comparable to traditional pixel pipelines. Rather than having pixel and vertex shaders work as separated elements like on current PC video cards, each shader unit can perform either pixel or vertex shading as necessary. This allows the system to move performance to where it's needed, either for more effects or more raw geometry rendering.
From a hardware Point I dont think the X-box 360 will be a good as the PS-3. Both are going to be great, but I think Sony will attract the serious gamers who really want HD. And MS will cater to the lower budget people.
Also Sony says the PS-3 will be out in Spring of 06..BUT Sony has NEVER released a console In the U.S. first, They always release it in Japan first (to work out any bugs) Then they send it to the U.S. 6 months to a year AFTER the Japan launch. Save your pennies. It's gonna cost ya for a PS-3
Qoute from a Sony Exc. about the price of the PS-3
"Kutaragi said the company wants "for consumers to think to themselves 'I will work more hours to buy one'. We want people to feel that they want it, irrespective of anything else." Translation...$$$$
01' ZX-6R<-- Wifes